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Author | Topic: The Future of ACTive Gaming (Read 2,388 times) |
foxy God
     member is offline
Blitz em
Joined: Mar 2004 Gender: Male  Posts: 1,237 Location: England
|  | Re: The Future of ACTive Gaming « Reply #15 on Aug 23, 2007, 7:30am » | |
All sites have to shut down for maintainance, so this might have been the case here lol.
I shut down every night, so as to be fresh next day, but good job I am not wires and electrods, as I would never get any sleep.
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joshua New Member
 member is offline
Joined: May 2006 Gender: Male  Posts: 19 Location: Netherlands
|  | Re: The Future of ACTive Gaming « Reply #16 on Apr 30, 2008, 7:49pm » | |
?? Is this forum online again?
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Bogan God
     Smartypants Kangaroo member is offline
Joined: Mar 2004 Gender: Male  Posts: 776 Location: australia
|  | Re: The Future of ACTive Gaming « Reply #17 on May 3, 2008, 10:31am » | |
It's always online. We just don't have a lot of action.
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thinkman New Member
 member is offline
Joined: Jan 2006 Posts: 6 Location: Stockholm
|  | Re: The Future of ACTive Gaming « Reply #18 on Apr 10, 2009, 10:55am » | |
Hi Adrian!
So, what's up with Active Gaming then? 
Did CDV put the final nail in your coffin 2007?
Is Mission:Overlord abandoned?
Are you waiting for Blitzkrieg engine to become 'abandonware'?
(So you can finally finish what you've begun.)
I must say you had a clear vision with the Mission series. But the engine was never good enough IMO.
With the right engine, using simpler & better workloads for the player, it would STILL be dynamite gameplay.
What other suitable engines are out now? CoH?
Cheers,
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